Open the Amplify Shader Editor canvas, dock it, use it in a separate window, or even another monitor. You have a shader error that's causing it from executing as expected.Ĭheck your console and the ASE console for clues join our Discord if you can't figure out the issue, contact us via if you believe that you found a possible bug. For additional notes on how to setup SRP with ASE, check the relevant page: Scriptable Rendering PipelineĢ. To be sure that you're using a compatible URP or HDRP Shader Type, check its Type Name in the Output Node parameters our shader types always specifically state what renderer they belong to in its prefix. These old shaders are commonly referred to as Built-in, Legacy, Surface Shaders, or Standard in some cases, they do not work with any of the new Scriptable Rendering Pipelines minus a few temporary exceptions such as UI or Sprite shaders which still use the Legacy shaders. You're using the wrong Shader Type for your current Renderer.īefore URP and HDRP SRP was a thing, you'd didn't need specific shader types for your project renderer, all projects used built-in Unity renderer shaders. A shader being pink(magenta) is Unity's way of letting you know that something is not working or properly configured.ġ. YourProject\Assets\AmplifyshaderEditor\ YourProject\Assets\AmplifyshaderEditor\Examples\ YourProject\Assets\AmplifyshaderEditor\Plugins\ Help! My Shaders are all Pink!ĭon't panic. Amplify Shader Editor should now be installed in your Unity project and it should have the following directory structure: After Unity loads it will display the “Importing package” window, select All and click Importģ.
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